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Favorites, to battle! - 11 - The Battle of Favorites! - 11

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#293
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After all the rests, it gave a good return with two native heroes in the tavern.
Immediately 20 archers, after whose upgrade practically everything is broken through.
On the first week, unicorns appear in the Castle.
I take the dead-end Dungeon companion on 117 with built and unbought medusas, plus their external dwelling is right by the road, and a bit further there's an external dwelling of eyes.
Two heroes catch earth on the first week and Eleshar experts it at the beginning of the second.
By the middle of the second week, I set GM4 with chain lightning and resurrection,
I take the golden bow in the treasure zone behind the pits, after which all objects are easily broken.

And then comes the INSTRUCTION on how to screw all this up and lose the match:
1) Save 1000 for a mana vortex; you have an intellectual who just spent the night in the dungeon, by the end of the week it could even be doubled...
2) Speed up your main hero on pegasi in immediate proximity to where the opponent is operating, while keeping the rest of the army nearby on a "spoon" without mana.
3) Don't bring the wagon of ammunition from a specially built forge to the medusas, in order to reduce their combat power.
4) After wiping out practically all of the opponent's army with a secondary hero and retreating on 4 pegasi with the main hero, replenish your mana and stop 1 move short of finishing off the opponent.
5) Keep six heroes without a book in your roster of 8, so that you can't wage a magical war with "spoons".
6) Don't enter the anti-magic shrine near the main castle, within 800 movement points of the stables, so that Luna with 14 SP could calmly cast lightning for 500.
7) Wander around in the sands a bit to spend more movement points instead of taking a couple more artifacts and objects by the road, and expose yourself to attack once again.
8) Don't resurrect the archers killed in the first round who would have been blasting with straight arrows, but spend mana on other ridiculous spells.
9) Don't leave money for buyouts, so that 6 unicorns vanish into oblivion after an opponent's attack.
10) Snap and give up trying to fight, since you've made a bunch of fails in a row before this.
Perhaps it would have been possible to win if you had made one less mistake.

Thanks for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
Diamond
Game Length
132 days
Game Date
12/26/2018
Reported
12/26/2018 11:56 AM
Rating Impact Archived
korovka1987 1440 1439 -1 ↓
De_Luxe 1957 1958 +1 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/26/2018 2:31 PM