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Heart of the Night

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#54
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The guardian can be defeated even with single units (there’s a small hint about this in the message before him). The second pair of boots can be found in one of the dungeons. The demon is defeated if you have another artifact (and it must be equipped); the tree hints at this, and there is a hint in the quest progress. To obtain it, you need to complete a quest in the astrological tower. I will add an additional hint about this. The Grail can be dug up in advance; its location is determined at the start of the map. However, I have now made this easier.

Added 39 minutes ago
Updated the map to 1.2:
- Karlam's specialization has been changed. He now has the "Mutual Support" ability: units from the Academy in Karlam's army
can inspire each other with some chance. At the same time, archers can only inspire melee units and vice versa.
The chance is 10% + 2% * Karlam's level.
- Karlam now starts with all combat machines.
- Neutrals in the starting zone have been slightly weakened.

- Baal no longer has a movement bonus before the Eternal Night begins, but after it begins, he receives an even greater bonus than before.
- Secret paths are no longer unlocked for Baal after the Eternal Night begins.
- The distance the player must move away for Baal to teleport to him has been increased.
- All possible locations of the Tear of Ashi have been changed; now they are all inaccessible to the demon.

- An alternative exit from the islands has been added.
- The mentor on Karlam's path has been moved to a more convenient location
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