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Hmm, during testing, it was possible to complete the task on time before the Eternal Night, and with the Marauder/Path of War skills, there was even an advantage... I won't increase this time; I'll probably remove the demon's ability to move along the paths after the Eternal Night. Instead, it will simply run further, and it won't have the stable buff in normal conditions. Regarding the sea, yes, I messed up; I added extra teleportation points from the Dungeon, but not from there. I'll fix it.