Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hmm, during testing, it was possible to complete the task on time before the Eternal Night, and with the Marauder/Path of War skills, there was even an advantage... I won't increase this time; I'll probably remove the demon's ability to move along the paths after the Eternal Night. Instead, it will simply run further, and it won't have the stable buff in normal conditions. Regarding the sea, yes, I messed up; I added extra teleportation points from the Dungeon, but not from there. I'll fix it.