- nerfing Necromancer
- nerfing Moon
- nerfing logisticians on mirrors
- ability to ban heroes
- ability to refuse skills at huts and scholars
- fixes for some bugs (not all)
- management of frequencies and object values (suitable for some game formats and template developers - for linking with a plugin)
Everything else is too controversial for the community.
Regarding starting with three stacks. What nerf to Dungeon are we talking about? I mean, when Dungeon has 3 stacks and Tower currently gets 1—is that normal in your opinion? Wouldn't it be better if starts were more equal? And is it really bad to speed up development and shorten game time? Some won same not like it, but the pros are obvious.
Eagle Eye will at least become useful sometimes, which is already good. Currently, it isn't taken at all in online play.
Regarding the Portal nerf—I am more against it, probably. It seems everything works fine as is. Better to fight the main problems for now.
Regarding increasing spell duration. On the contrary, I don't agree that this is good. The current dependence on Spell Power is perfectly satisfactory.
Regarding Joy, Min, and Sands—they will simply become more profitable spells if anything. No one tried to make them imba. Why create a new imba?
Regarding stealing objects—everything is stolen fine with Flight. Plus, under Anarchy you can play the old-fashioned way completely.
About bugs/non-bugs. The developers considered these bugs and fixed them. Whether to use them or not is for each person to decide. Some plugins will be suitable for online, while some may be applied offline or simply not used anywhere.
Regarding whether it should be done or not. Some plugins are 2-3 years old. The question of whether they should exist isn't even an issue—they just do. Those who need them will take them; those who don't will ignore them. We can only discuss plugins made to order. But regarding Moon and Necromancer, this issue was discussed with some "fathers".
Plugins are provided separately, and you can simply put together a normal build from them (without taking anything unnecessary)—combine them and connect them as one plugin. This is done elementary (I'll tell those who need to know).

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