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#71
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Anusder

Race: Human (Erudition)
Secondary Profession

Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations (choose one: +4 to hit, +4 to dodge, +10% chance for critical damage, +2 to hit and +2 to dodge, paralysis (20%), +10 to damage, double damage (25%), triple damage (10%), ignore 15 units of defense).

Beliefs: Godless
+1 to all characteristics
+1 to characteristic limit

Characteristics
Strength: 5
Dexterity: 16
Perception: 9
Intelligence: 6
Willpower: 2
Charisma: 2

Parameters
Health: 75
Stamina: 5
Dodge: 16 (17)
Movement Speed: 13
Stealth: 21 (24)
Hit: 14
Observation: 9
Chance for Critical Damage: 18%
Creativity: 6
Magic Power: 6
Initiative: 6
Willpower Checks: 2
Spells: -1
Etiquette: 2
Attractiveness: 2
Charm: 2

Specializations
Lethian Sword I
+5 to hit

Professions
Rogue III
+5 to stealth, +4 to speed
Ability to pick locks
+4 to dexterity
Assassin I
First attack on unsuspecting opponents deals tenfold damage

Equipment
Inconspicuous Clothing
Stealth +3
Very Comfortable Worn Leather Boots
+1 to dodge
Lockpicks (10)
Diary
Crackers (3)
Money
0 silver astras

Zladr

Race: Human (Erudition, Ingenuity)
Secondary Profession
+4 to creativity
+4 to initiative

Origin: Menas
Cost of learning professions is halved;
Ability to unlock an additional level for combat specializations (choose one: +4 to hit, +4 to dodge, +10% chance for critical damage, +2 to hit and +2 to dodge, paralysis (20%), +10 to damage, double damage (25%), triple damage (10%), ignore 15 units of defense).

Beliefs: Donar Pantheon
The character can sacrifice one of their limbs or eyes to the progenitors and choose an additional perk. A total of 3 perks can be obtained.
Losing an eye, arm, or leg reduces the character's attractiveness by 4 and adds the following penalties: leg - speed reduced by half (limit: 3), arm - inability to use it.

Characteristics
Strength: 6
Dexterity: 7
Perception: 1
Intelligence: 10
Willpower: 5
Charisma: 1

Parameters
Health: 90
Stamina: 6
Dodge: 7
Movement Speed: 4
Stealth: 7
Hit: 1
Observation: 1
Chance for Critical Damage: 2%
Creativity: 14
Magic Power: 10
Initiative: 14
Willpower Checks: 5
Spells: 2
Etiquette: 1
Attractiveness: -3
Charm: 1

Specializations

Professions
Healer
I. Outside of combat, heals characters from poisons and diseases. Chance of success depends on the strength of the poison/disease and the healer's creativity.
II. Outside of combat, heals characters from negative effects. Chance of success depends on the strength of the negative effect and the healer's creativity.
III. Outside of combat, revives a character who died from lack of health. The chance of success is equal to the inverse percentage of the current health value of the character.

Apothecary
I. Access to basic recipes
II. Access to advanced recipes
III. Access to expert recipes

Equipment
Staff
Knife for Gathering Ingredients
Damage: 4-14
Saw
Alchemical Instruments and Tools
Book with Recipes
Stick
Crackers (3)
Potion of Instant Restoration (2)
5/5
Antidote
4/4
Healing Potion
3/3
Clarity Draught
2/2
Money
50 silver astras

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