Categorically against starting with 3 stacks; too strong an up for the dungeon
Property up to 1000 is cool, I think it should be up to 750, but overall I agree;
Mysticism should be done in percentages, otherwise an already strong tant will be able to spin even harder;
Eagle Eye was a piece of sh*t and will remain so;
Nerfing the portal simplifies the game, making it more linear, so I am against it;
Increasing spell duration is generally a nice bonus, I agree;
Morale and fields remain just as unplayable;
<<improved protection of artifacts and scrolls from the possibility of theft without flight>> - a debatable point; seemingly everyone plays by the rules, but this will spoil gameplay under anarchy rules, and if this fix prevents stealing resources, then I believe it is bad
I don't like the AI improvement; they will ruin the tempo, though there are still few situations where this mana will decide the outcome
AND MOST IMPORTANTLY: Leave some part of soda, even a tiny bit, and cut Necromancer by 33% instead of 50%
As for what I didn't mention, I basically agree; halfway through the review I stopped mentioning everything I agreed with
P.S. dendoids and harpies are not a bug, but a feature; don't fix this
P.P.S. Sorry for the caps, it's to highlight certain ideas