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I chose anarchy; on the second day, I saw Adella in the tavern but decided not to reset. There was a certain risk in this, as I couldn't find a diplomat right away. I was swayed by a good starting army, a Castle secondary, and... a gut feeling! Müllich got diplomacy at the end of the week! :smile23: By 112, I took 50 griffins from a box, on 113, 6 vivs, and on 115, 2 angels. I headed into the dungeon. At the start of the second week, my first join was orcs—not the first time they've been the first to seek glory in my army :) Then another hive and a join of 12 vivs (I think). In the middle of the second week, I took several castles underground right away. A super join of 50 fanatics—after that, I wasn same not very afraid to push forward. At the end of the third week, I came out into the sun and climbed into a secondary through a passage—oppa. He tried to kick me out of there, but I gave the noobs 10 unicorns and 90 lizards for a second front; they held it with the Castle. At the start of the third week, things got tense. I was losing tempo with a slow Müllich—he leveled up terribly... he got scouting and ballistics... I had to take wisdom. Suddenly, the opp grew in stats and his army showed great strength in the tavern. Something had to be fixed—I made a bold move—passed everyone to the noobs and went through the chain into unknown lands. There I took a secondary where I defeated Müllich after the stable. He fought off a couple of hives there, an air tome, and... a cartographer;) From him, I spotted a treasure zone—which decided the outcome—there was a teapot, Dragon Utopia, a +4 all shield (which I never managed to take), and many other things. The opp had a road leading there, but apparently the entrance was far. Meanwhile, he was catching up to me, but one day was enough to join 8 angels and equip the teapot. Then came the finale.
Thanks for the game!