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Heart of the Night

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#44
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vasik
I have some suggestions for improvement. I liked the map.

Where the fairies are located, highlight the square with some kind of glow, and make sure it doesn't disappear after the fairy gains experience – so you know where to go, and where the demon can't pass.

Regarding the witches: I would like the mage to be able to take both skills (both are very useful), but the elf didn't take any – spellcasting takes up space and isn't a desirable skill, while summoning is desirable, considering I'll have a phantom, and a decent one, considering the wall of swords. You shouldn't rely on fire elementals with elven spellcasting. But who guarantees me a phantom in the elf guild? Maybe expand the choice (e.g., chaos/combat skill would be desirable)?

+ It's a bit strange that the dragon doesn't have a spirit – the elementals do.
The mage only needs 1 rare skill, and he also starts with a logo. The elf has a specific choice, and besides, you can upgrade an existing skill with a witch. But in the new version, there will be one more rare skill to choose from. The trolls already have an effect, like a green mist, maybe it's just not very noticeable... The dragon should have a bonus, it's just that it's not given to him because of the presence of elves in the army
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