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Favorites, into battle! - 11.

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#236
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Ihromant
This is one of those questions like, "Would you engage in an unnatural sexual act for a million dollars?". In theory, you can answer and fantasize, but in practice, no one will give you that million :D
Watch the old movie "Indecent Proposal," it's exactly about this topic.
Al Feyn
By the way, this is a real problem for me as an organizer, and it was unexpected. And not just this. I would like to establish communication with Baratortch and the Creator on work-related issues that directly relate to the quality of tournament organization and the reliability of resolving controversial situations.
It's funny to hear that people who want to play without Overlord Heroes (OH) write about some bugs, etc. And those who play with OH continue to play and everything suits them. Indeed, it's not very pleasant when OH breaks down during encounters on standard maps, like with a spider. But this is just a small drawback that can be overlooked. This is one of those cases where the pros far outweigh the cons. It's enough to clearly define the order of actions, and that's it. Ideally, this should be defined at the level of the rules, since the introduction of OH is inevitable anyway.

In general, I would suggest equating early OH break to a restart upon encounter, but there are many questions here, such as the possibility of avoiding the encounter, etc. Therefore, in the case of an OH break, load the save and continue without OH. The blue player then takes their turn at their discretion, without repeating moves.

As for the bugged interruption of turns, when there is no encounter and there cannot be (Jebus, Mini-Nost), either continue playing without OH, or load the save with OH from the previous turn; this often helps.