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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

#3815
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There were several reports that the algorithm responsible for correctly interrupting the Overlord's Hub (OH) was not working correctly. First and foremost, the situations where it did not interrupt, even though it should have, are of interest. And it seems that these are:
cases where it incorrectly handled the situation when two opponents approach a two-sided monolith from different sides.

What is the situation now? Was this bug/feature recognized and fixed, or not?

p.s. I personally never encountered this in my games, but as a moderator, I received private messages from users who did.
and the question is - what is the current situation in this regard?
https://www.twitch.tv/grando__