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now I'm going to nitpick
well, of course, I forgot that this is a favorite pastime of forum members :smile52:
the crossbowman's helmet can't be smoother because it has the same height, width, and polygon count as the other one; they are identical. the problem lies in the shadows. if you take a screenshot and remove the shadows, you'll get almost the same picture (not counting the horns and crest sticking out behind the hexagonal hemisphere).
You don't need to try to prove to me that a square and a cube are the same shape because there is a difference between them, and there is also a difference between these helmets...
Without shadows, the helmet with the crest looks more streamlined, there's no arguing that, but its shape, defined by the polygons, remains the same.
Just enlarge the picture and look carefully at the arrangement of the faces on one helmet and the other, at the arrangement of the polygons and their connections; their geometric shape, although not drastically, is different.

Otherwise, each of us will stick to our own opinion; I don't see the point in discussing this further, especially since footman simply asked to rework the model, which was done.
Модификации для Heroes V 3.1:
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884