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fktifzobr@mail.ru
Let me share a secret with you: these models have the same angularity.

Well, it's more about the fact that they have the same number of faces (excluding the horns and crest) – that's true, but the helmet of the Archers is made smoother, and it's not even about shading. And they also have almost the same number of polygons (due to the crest and horns, the second one has slightly more).

For comparison


footman
but I still don't understand if it's possible to convert the model without angularity?

What's wrong with the Archers' helmet? It has even less angularity...


This is approximately what it looks like in the end:
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884

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