Here are 3 examples: 1 with mirror reflection, 2 and 3 with gloss reflection. With gloss reflection, the angularity is not noticeable at all, right? On the other hand, the angularity is not noticeable when no reflection is used at all.[/IMG]
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Well, and if you compare the helmet version from the alpha version with the official release, the number of vertices and faces is different. In principle, you can add the number of vertices and, consequently, faces for greater smoothness and roundness... if you divide each native face into three, then all the faces will be less angular!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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