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#454
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fktifzobr@mail.ru
Let me share a secret: these models have the same angularity. There's one peculiarity with psatkha's models – the polygons are shaded diagonally, which makes the model look angular (not all models have this problem). When I was making the Ifrit, I borrowed the head model (I often do this, and I feel guilty about it). Then I processed it in Maya, and lo and behold, the polygons stopped shading! It must be a bug in the program that the model was processed in.

Because of the angularity, I don't really like psatkha's models (seriously, I got the impression that they either reduced the number of polygons or disabled smoothing). But I still don't understand if it's possible to convert the model without the angularity?