Let me share a secret: these models have the same angularity. There's one peculiarity with psatkha's models – the polygons are shaded diagonally, which makes the model look angular (not all models have this problem). When I was making the Ifrit, I stole the head model (I often do this, and I feel guilty about it). Then I processed it in Maya, and MIRACULOUSLY, the polygons stopped being shaded! It must be a bug in the program that the model was processed in.
Yes, Alias Maya 6.0 has a smoothing mode! By the way, where exactly in the GAME (not in the editor) were clearly defined edges noticed?!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1