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Just the other day, I was editing the model of Archers and their variations and "borrowed" the helmet from the Crossbowmen; it is more... streamlined... Just in case, I will post it.
I will reveal one secret to you: these models are equally angular. There is one peculiarity in the models of comrade psatkha - the polygons are shaded at an angle, which is why the model looks angular (not all models have this problem). When I was making the Ifrit, I stole the head model (I often do this, and I suffer from pangs of conscience), then I processed it in Maya, and MIRACLE! the polygons stopped being shaded! It must be a bug in the program in which the model was processed