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#871
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Sanin
The final decision is to leave the previously announced decision unchanged.

Regarding Georg_'s claims that when manually recalculating (using the method of replacing 0.5 with 1), he ended up in a borderline zone, the situation is as follows. The most important thing is that Georg_ only ended up somewhere with a specific calculation of the accountant twaryna, and there would also be a split with Redwhait. That is, conditionally, out of the 4 options I mentioned (calculation from Kamikaze, calculation from my program, calculation from Dirty's program, manual calculation with replacing 0.5 with 1), 0.25 options suited Georg, 2.5 options suited Twaryna, 2.25 options suited Redwhait, 3.0 options suited Yostairsu, and 4.0 options suited Surmay. If a justification for the decision is needed, then this is it.

In the end, we decided to abandon manual calculations and rely only on what the program provides.


Well, let's read it again:


I don't think there is a 100% correct recipe for how to account for unplayed games. I decided to do it this way. Formally, if a game has not started, then it is simply a loss due to no-show, which means that the program should be allowed to match the opponents again. And in this case, the game is considered unplayed with all the consequences for the accountant. But if the game was started and not completed due to the fault of one of the players, then I think it is wrong to allow the program to match this pair again. The most difficult case is when the game was started and not completed, but there are no grounds to award a victory to anyone. In this case, it is necessary to set the score to 0-0, which means that the program will be able to match the players again (such a situation, for example, occurred in the confrontation between alkaposha vs rebellious).

In general, in my opinion, it would be better to prohibit the generation of repeated pairings. (after losing to an opponent once, I wouldn't want to lose to another opponent in a different round). The rules currently used are good for more accurate and technically fair generation of pairings, but for Heroes tournaments, in my opinion, they create more problems than benefits. And the accountant's calculation would become much more transparent, and therefore more understandable.
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