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I agree with Merlin! Indeed, reducing Necromancy is the simplest solution, without adding "workarounds" in the form of bans on individual heroes and simultaneously rehabilitating Izru and Vidomina.
As a reminder, in HotA, Necromancy was reduced to 5%–10%–15%. IMO, the "golden mean" is 10%–15%–20% – it allows you to start criting, but without making it overpowered in the late game.
If, in addition to this, the Amplifier is unbanned, then the problem of Necromancy for other factions is solved, and Necropolis retains its unique feature.
