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SoD и Necromancy.

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#13
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From a newbie's perspective:
1) You are trying to solve the General problem of the "Necropolis" in SoD with individual solutions, which are, in general, half-measures. For example, banning Tanta or prohibiting playing Necromancers will not affect the overall game balance (except, again, in specific cases like the "Favorites" tournament), but will create additional restrictions.
2) Respected active forum members have already spent a lot of time expressing subjective opinions, but no one has parsed the statistics of, for example, 500 games with 1700+ points featuring Necromancers (Tanta) and shared them. Logically, if Tanta's win rate is more than 65-70%, then it's overpowered. I think such a study would be a better answer to the question than a vote.
3) Changing the percentage values of the Necromancy skill will create yet another version of the game. Will the community agree to this?
Everything is correct, and I agree with much of it. But the problem is not only in the strength of the Castle or a specific hero. Very often, many games with any Castle are played by any available Necromancer, for obvious reasons. The community may not agree to this either, as they are used to this style of play.
I remember when I shared my opinion about the introduction of WoG, thinking that - finally, there are so many really good changes. And the response from some segments of the Heroes community was: there are no Necromancers there, so forget about such heroes!
But I would definitely vote for reducing the percentage.
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