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From a newbie's perspective:
1) You are trying to solve the general problem of the "Necropolis fest" in Conflux with individual solutions. In general, half-measures like banning Tanta or prohibiting Necromancer rushing will not affect the overall game balance (except, again, in specific cases like the "Favorites" tournament), but they will create additional restrictions.
2) Respected active forum users have already spent a lot of time expressing subjective opinions, but no one has parsed the statistics of, for example, 500 games with 1700+ points featuring Necromancer (Tanta) and shared them. Logically, if Tanta's win rate is more than 65-70%, then it's overpowered. I think such a study would be the best answer to the question rather than a vote.
3) Changing the percentage values of the Necromancy skill will create yet another version of the game. Will the community agree to this?