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The problem is that, from a certain point of view, such a situation in the game is already absurd. This absurdity led to the term "necro-meta." That is, we are trying to move from obvious absurdity to a lesser one. (Yes, the main thing is not to move to a greater one, so we think and study the arguments).
Well, there is necro-meta, luna-meta, logisto-meta, konser-meta, etc. In general, trying to find balance in Heroes is already absurd. But the most important thing is that when moving from "greater absurdity to lesser absurdity," we don't end up moving to an even greater one. :smile15: