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Favorites, into battle! - 11.

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#130
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Nerfing Necropolis wouldn't only strengthen Dungeon, Rampart, and Conflux, but would also weaken Swamp-Inferno-Citadel, where playing Necropolis seems more justified due to a slower start. I am categorically against cutting back Necropolis. The idea seems simply nonsensical.
I looked at my own stats, where in pairs there was a Necropolis player in Lords of War in non-Necropolis towns. Well, the statistics are not in favor of Necropolis. Banning specifically Tanta at the start (not just within the tournament) is the only correct thought regarding Necropolis.
In favor of starting with random heroes, explained in posts above.

If adding a timer of half a minute per turn with the Overlord's Hat somehow adds players who will play with the Overlord's Hat — then there's nothing wrong with that. However, one and a half minutes per turn is already way too much. And actually, I am against adding a timer when playing with the Overlord's Hat; there was an idea to suggest slightly reducing the existing timer, but apparently it's too early for that :)
https://twitch.tv/calibanhw