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Resources - Changing the hiring cost of creatures.

#20
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all unupgraded units from level 5 (they are quite playable and effective, I don't understand why everyone dislikes them and considers them some kind of "inferior creatures")
The thing is that upgraded creatures have abilities. And this, in turn, adds variety to the tactics. This mod cuts down on this variety. The idea itself is not bad, but it still needs a lot of work.

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