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RTF is a global modification that replaces all towns in the game.
Regarding muskets – it’s just an example from the history of our land. For heroes, magical cannons are, of course, better.
As for the Titan and Jarl’s abilities, visually, any impact effect can be applied. The only thing is that they lack projectile flight animation, and in my opinion, it’s impossible to add it. This is very bad for weapons with a flat trajectory; however, if the trajectory is ballistic (magical artillery – the projectile flies off-screen with a firing animation and lands elsewhere) or the attack is magical (like towers), then there are no problems. However, there are some nuances: the Titan’s lightning has no damage spread and is not affected by attack/defense, and the flame strike has a fire mark permanently attached to it. It can be removed by deleting its animation and setting the duration to 0 in the default stats, but then there will be no fire mark in the game at all. However, it’s easy to adjust the main damage coefficient for the flame strike in the default stats; it retains the main damage spread, and all damage modifiers (attack/defense/melee penalty/ranged penalty/distance) apply to it. But if you’re making a magical tower, there are too many problems with this mechanic, and it’s probably easier to make it a spellcaster instead