Do as everyone else does, put up a sign.
May not work with other mods, it is recommended to use all parts of the mod at once
That's an interesting idea; then you could create completely crazy things. For example, you could adapt the Thunderstorm spell into some kind of fog that doesn't deal damage but completely reduces ranged damage over a large area, and other fun mechanics. In general, it would be good to create a faction manager in some simple language, let's say C++ with QT, create different versions of the DefaultStats file, and let the player check the boxes for which factions to replace, and the application will change everything in the folders. Then, all that remains is to choose a version of DefaultStats for the basic factions and plan the step-by-step change of skills. Muahaha (However, there is still a lot of work to be done in this case :/)
Added 32 minutes later
Plus, in the current version, the ideas for the mechanics have been refined, but I won't have time for thorough testing in the near future, so quick patches will be temporarily suspended (unless critical ones can be fixed more or less quickly). For now, I will monitor the feedback. Especially, as comrade Dyrman has already mentioned, from the authors of the originals) (Cross your fingers, say a prayer before going to bed). I also remember about updating the post header and explanatory manuals=)