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NTR – a multiplayer rebalance of mods for new towns.

#18
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But of course, some of the models are iconic. It's a shame that for the Necropolis faction, there's only one instance per creature. I've already "borrowed" the attack animations for the mages. They're in my test files.

I had the idea to give the unarmored mage a whirlwind attack, increase the radius of the lightning spells, and give one of the upgrades an animation based on the meteor shower, and give them attack radii of around 7x7. They would become incredibly powerful units, with a small splash damage effect. This would make them level 6, or even 7. In general, I wanted to create more patterns for the factions used in NTR, but the problem is that I can't get the game to add new abilities, even just as a simple name and description. So, there simply won't be enough "extra" or duplicate abilities of creatures whose texts could be used for new patterns.
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