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NTR – a multiplayer rebalance of mods for new towns.

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#14
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Allaney
Skull of shadows meant* - it was a case of a typo :D Well, I don't know, the models are just too garish there.

Regarding replacing all the Factions - you just described the idea of RTF!)) There's a rule - don't reinvent the wheel if it already works perfectly.

Actually, I wasn't planning on creating new Factions myself, I just wanted to play with new, cool castles, but I'm very picky about balance (it's not fun to spend half a day playing with a friend only to then guarantee a win against them with overpowered units). Well, and it all started...

Speaking of the alliance from Chaos Theory - theoretically, you could take a few units from there. For example, the animation of the ranged attack of the mages is simply masterful. The whole thing boils down to the fact that Haven will soon be replaced in RTF, and I would like to see what they come up with first. Maybe there will already be excellent balance from the start, and then I can evaluate it from the point of view of an ordinary player)
The RTF mod is certainly good, but rebalancing the existing Factions will be implemented much faster than it will take for the mod to reach that stage.
And the Alliance can simply be made into a separate Faction, without mixing in undead
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь