-In the descriptions of creatures and abilities. All creatures are now in the plural. Descriptions end with a period, and all renamed skills start with a capital letter.
-Descriptions of the attack range for ranged units have been corrected. They now match the actual values.
-A bug with the mercury cost for Citadel dragons has been fixed.
-The mana cost for Limneads has been corrected. An incorrect value (15 -> 8) made it into the release from the testing phase.
-A different spellcasting animation has been implemented for the basic unit of the Dark Elf mages.
-For the Altgreid mages of the Dark Elves, the "mine" spell has been replaced with "wall of fire," with adjustments to the mana cost. It was discovered that the AI for neutral creatures couldn't place mines, which could cause the game to crash. Now, they synergize with the "fire mark" spell of the grenadiers.
-The mind resistance for the Faceless has been changed. Now, the basic unit has immunity to the "berserk" and "enslave" spells, and both upgrades have complete immunity to mind-affecting effects.
-A bug with the attack pattern for grenadiers and Adepts has been fixed. Now, the cross attack is with the Adepts, as intended