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UNIT - Creature Balance + Visual Changes

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#468
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By the way, the following nuance arises: if the price of war machines increases, then the importance of heroes who initially have machines in their arsenal (Vittorio, Daleb, Kaspar, etc.) will also increase significantly, and against these heroes, the rest (non-machine users) will be less of a priority at the start (from an economic point of view).
Perhaps it would be worth taking away the starting machines from these heroes and compensating for this with stats, for example, +1 to Attack, Defense...?

A reasonable solution
At the start, the player will have to choose whether to use resources to build an army or focus on expensive but quite effective war machines.

At least, this will be a justified choice. Yes, machines have become more expensive, but at the same time, their combat effectiveness has increased, and therefore, machines are now useful not only in the early stages of the game but also in cases where the game lasts more than 2 months.