If anyone wants to see a real speedrun, they should enter the code gosolo. ;) It will be such a mess and a laugh, especially on modern, fast PCs! :D
gosolo is good for testing. But whether it's worth using it for completing maps is, in my opinion, an open question. At least we won't get the "Cheater" title.
I still hope to one day see an attempt to beat the season record in UTB. The map is one of the most famous, and the Walkthrough is very challenging (81 days). Here are some save files. You can read on gamerhome what and when was taken/killed, so there is something to base your strategy on. :)
The only problem is finding the same version that the speedrun was performed on. I found an old version of UTB from 2001 in the Chinese internet, also for Blade of Armageddon, but in English. It's possible that this is it. You can Download it here. It's the first one at the top of the list.
And yes, I don't see much benefit from real-time speedruns. I suspect that this is some new trend that has come, in part, from the speedrun.com website. Here, for example, is a speedrun by a guy who holds the first place in real time. It's already better; he closes the windows not with the mouse cursor and knows some hotkeys. But again, why click the mouse twice every time when moving a hero when you can remove the "Show Move Path" function, and it will save -1 click? There is also additional wasted time when he moves the mouse to the castle gate to move the hero there, even though it can be done with one key press.