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Modifying templates for HotA.

#40
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https://dropmefiles.com/Jr48o

From the creators of "We are like two CIS champions," "Everyone plays like a god, no one makes mistakes," comes the Water Cross template – a Jebus map set on islands.

In the template settings, set islands, size H, and disable dungeons.

The rules differ from the standard Jebus map:
To leave the island, you need to break the guard tower near the shipyard. After that, you can swim to other islands (to the opponent and to the center).

Technical restart if a player reaches the center by land or if the guard tower near the shipyard is missing (in the future, this rule may be canceled after the template is improved).

A tournament on this template is planned in the near future. Suggestions for improving the map layout and the aquatic zone are welcome (there are not enough aquatic units, and the benefits from them are not significant).

P.S. Geese are hard workers.
ICQ - 703804372
Discord - Xocenk#2473