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Here. Lizard finally formulated his thoughts. What MMO wrote is a draft.
And what is this draft based on? Some individual ideas are great, but overall, the question remains: what is the main principle behind all of this?
And accordingly, smaller questions arise. How was this particular set of changes chosen, and others discarded (as less important or by chance)? In some cases, even these changes raise questions – why exactly this way, when other options already exist? How were existing ideas from HotA and even from WoG ignored?