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The ideas are good. But in my opinion, even if they are implemented, it should be done gradually, with each change being tested over a long period of time to make sure it's not accidentally some kind of imba.
Also, there is a general problem with heroes — the different starting paces for different castles. I already suggested increasing the number of goblins and imps in heroes' starting armies to match the number of troglodytes and gremlins (the same could be done with gnolls, though there you probably need to raise them to the number of goblins).
Also for the Tower, it would be good, for example, to replace literacy for Nelka (there are so many literate ones that...) with pathfinding. Or, for example, give Theodore several mages at the start like Bron. In general, the question is how to increase the pace of the slowest castles so that rollbacks for them don't reach 5k on other templates and 7-10k on Jebus Cross.
Also, slightly nerf Necro, but in the sense of nerfing the converter. Because one of the tactics is to capture villages, plug in a converter, and have nearly 400 skeletons by day 131 even without necromancy, thus breaking Dragon Utopia. My proposal is this: the converter should take into account the HP of the unit being converted, and if the HP is less than 6, convert proportionally to HP as with necromancy (goodbye 300 skeleton conversion on day 121). Also, make Animate like Resurrection, acting constantly only under advanced Earth magic (goodbye imbatant, hello Claudius, old friend).
Well, enough daydreaming. Now the question is: who is going to analyze the assembly code and write the plugin? Huh? Huh? Huh? Huh? Huh? Huh?
Also, there is a general problem with heroes — the different starting paces for different castles. I already suggested increasing the number of goblins and imps in heroes' starting armies to match the number of troglodytes and gremlins (the same could be done with gnolls, though there you probably need to raise them to the number of goblins).
Also for the Tower, it would be good, for example, to replace literacy for Nelka (there are so many literate ones that...) with pathfinding. Or, for example, give Theodore several mages at the start like Bron. In general, the question is how to increase the pace of the slowest castles so that rollbacks for them don't reach 5k on other templates and 7-10k on Jebus Cross.
Also, slightly nerf Necro, but in the sense of nerfing the converter. Because one of the tactics is to capture villages, plug in a converter, and have nearly 400 skeletons by day 131 even without necromancy, thus breaking Dragon Utopia. My proposal is this: the converter should take into account the HP of the unit being converted, and if the HP is less than 6, convert proportionally to HP as with necromancy (goodbye 300 skeleton conversion on day 121). Also, make Animate like Resurrection, acting constantly only under advanced Earth magic (goodbye imbatant, hello Claudius, old friend).
Well, enough daydreaming. Now the question is: who is going to analyze the assembly code and write the plugin? Huh? Huh? Huh? Huh? Huh? Huh?
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
ICQ:5676388