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RTF is a global modification that replaces all towns in the game.
Personally, I see two logical options for how to handle the skill tree:
1. Don't touch the skill tree at all, as it's a tangled mess, but considering the reworked factions, completely ignoring it isn't an option, which leads to the second option...
2. Revamp the skill tree and finally make it sensible – equalize the number of perks, remove confusing connections between skills, and make the progression of general skills uniform for everyone. Considering that there are 4 elemental magic schools, we can create something significantly different from other projects. Furthermore, hero progression is a part of role-playing the character – it's an important and far from insignificant aspect. Adapting this part of the game to the new factions will only be beneficial – it provides room for creativity, again emphasizes the individuality of the project, and allows for a more immersive experience in the atmosphere of the new events.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...