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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#2272
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Al Feyn
I suggest unifying the rule that prohibits bypassing shifted guards at passages – it should apply to all map templates without exception.
Whether it's a computer-controlled opponent or not doesn't matter.
It would be better to simply remove it (leaving only the ban on bypassing guards). There is a point in simplifying the rules – it will eliminate a lot of headaches for both players and judges. Shifted guards don't create a bigger imbalance than when one passage is guarded by 60 golems, and another by 20 snipers.
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