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A new plugin for Heroes 3 tournaments!

#7
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Dirty_Player
It seems to me that the work is not being done in the right direction at all. Perhaps it would make sense to fix the number of objects in certain zones, on certain templates, but definitely not to change their value, which everyone has long been used to.
What stopped me from starting work on the templates was precisely the lack of ability to adjust the value of objects and thus influence the quality of zone content and, more broadly, the accuracy of implementing the strategic idea of the template. This is less relevant in HotA on HL+U (and for those who are particularly interested in this format), because a large number of objects often negates the spread of probabilities, but on small maps like Panikov, the variety of layouts is still an insurmountable challenge.
So, in my opinion, this latest plugin is exactly what's needed – after the template editor, this plugin is the next step towards longevity – the work is moving in the right direction. And now I know at least one programmer who can handle that important thing you're talking about here; he may even understand better what is most important.
https://www.twitch.tv/grando__