no. it's not clear. here is the>
You wrote there about the complexity of SoD rules, which are so complex that reading some situations in the AK makes one feel uneasy—in such a situation, players could lose their friendship.
Then you wrote that this can also happen in HotA. And you gave two examples.
1) What exactly is "this" that is possible in HotA? I considered it obvious that—yes, it's possible for people to lose their friendship by ending up in a certain situation.
2) But the two examples you provided suggest that there was no friendship to begin with. It is impossible to lose something that wasn't there anyway.
Hence the conclusion—"this" cannot happen in HotA.Oh, come on.
I'll say it again: friendship in theory and friendship in practice do not necessarily coincide.
"But the two examples you provided suggest that there was no friendship to begin with"—really? If I say there was a friendship, then there was; if you aren't aware of examples of this bond disappearing between two people—then you are the lucky one. Otherwise, judging by what you wrote, it seems you're trying to get details about that friendship from me, or rather "proof," and that is just ridiculous—I will not disclose such personal information without the permission of both players. This is the answer to the 2nd point. You should definitely understand this)
As for the SoD rules—that's easy, right? Again. Rules. They aren't just complex; they can be absurd and multifaceted, and so to speak, not everyone is ready to solve an equation on their turn, especially considering the fact that sometimes the solution has two roots, or even more)
And
(combining this with the answer to the first point)
there are situations where, regardless of how well people feel about each other, their opinions regarding a developed situation, their understanding and, essentially, the application of rules to a specific situation differ, and there is no ambiguity here. What does HotA have to do with this? The fact that in both SoD and HotA, misunderstanding of one player's game actions by another can arise.
Again, in HotA this will be possible after analyzing the match, but in SoD, because of the rules, it can happen right during the game. That is, to determine whether one can play "this way" here or not, a person might spend a very significant amount of time, and in the end, their analysis of this game situation will differ from the opponent's.
skype: goshanstop.ru
discord: puzzz0#3215