Rules are necessary, and as far as I know, there are also rules in HoMM.
In HoMM, there are still rules, for now. And there are very few of them left.
Red rush was canceled about six months ago, and the remaining restrictions are precisely for balance and are necessary. And these restrictions did not appear overnight.
It's great that Red Rush was canceled; so many frustrating situations and stupid defeats happened because of it!
But there was never any talk about rules being unnecessary. I'm talking about the fact that the way they are implemented causes me to reject them. And I think not only me.
Recently, Sector and Toganash had a very unpleasant situation in the Mirrors. Or remember our game on the Small Map, where I flew over the Guard Tower with wings, and we spent 20 minutes trying to find a rule that would allow or prohibit such actions. And, by the way, we didn't find anything definitive. I choose not to play HoMM with such rules!
Some people don't play HoMM because they don't like the new graphics, but I don't like the unwritten rules and blatant workarounds.
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wygrał? wygrał. -Szopa666