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In essence, the main feature of the battle with Rashka is that he soon has only 2 stacks of archdevils left, and their number in each stack decreases too quickly, eventually leaving only one stack with a few thousand units (due to the random distribution of damage in different attempts, this number varies greatly).
Theoretically, you can apply the berserk effect to the remaining stack of archdevils and hide your nearest unit behind an obstacle. In this case, the archdevils will stand still for 255 rounds (the game must be without HD+ or with the SoD_SP plugin, of course).