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Appeals Committee. Disputed situations in tournaments.

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#1808
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XIII
A bugged passage occurs when any traversable object is generated close to the edge of a zone, causing the array of trees or mountains to be deleted or shifted. In this case, the obelisk shifted the array of trees (it's a single unit, you can check it in the editor) towards the road, clearing a space for itself.
What justifies such a categorical statement? In my opinion, it's a very debatable assertion. Based on my experience, an obelisk (like other single-cell objects) doesn't create bugged passages; it's the large objects, like mines or elevators, that do. Moreover, it's located too far away to "cut out" any hole in the passage.