besides, hero perks (like "Devil's Strike," for example) seem a bit out of place (see the WGE topic), and the "Tactics" perk also doesn't quite fit in the attack skill, as increasing the deployment area is often needed for a defensive playstyle (it's more convenient to protect against damage or, for example, to distribute the Unicorn Aura more effectively). The connection to the attack skill is that it allows you to try to rush by reducing the distance. If there were enough attack perks, I would move "Tactics" to the leadership skill.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...