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Appeals Committee. Disputed situations in tournaments.

#1807
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Dirty_Player

Usually, buggy passages occur due to cracks in rocks, shifts in mines, etc. An unpaved path looks quite adequate, just as an unpaved path should look, without any hint of bugs.
A buggy passage occurs when any visitable object is generated close to the edge of a zone, while the array of trees or mountains is deleted or shifted. In this case, the obelisk shifted the array of trees (it is a single unit, you can check it in the editor) towards the road, clearing a space for itself.
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