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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1283
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Nargott, you're quite the instigator (in the best sense of the word, of course :D - you inspire with great ideas) - now I had to rework half of it again (no exaggeration, it's already the tenth time :smile04: )

Added 6 minutes ago
Aren't there too few perks left for skills? - I'm all for removing absolute nonsense like the patronage of Askh, but for example, in Attack, there aren't many perks anyway - should we remove Devilish Strike and Stun from there (on the other hand, they are also a bit out of place - Attack as a skill is focused on strengthening the army, not the hero, and accordingly, the perks in Attack should be those that affect the army, not the hero)

Added 20 minutes ago
Nargott

Double Rune (Greatest) is questionable, as it is incredibly powerful in the late game (like CA?).
Therefore, it is questionable which CA the Dwarf will have left, Double Rune or Absolute Protection.
What if we made it so that Double Rune, while remaining a regular perk (not a CA), would block the path to Absolute Protection when taken, that is, you would have to choose between Absolute Protection and Double Rune.
Example:
1) Attacking Warlord -> Rune Harmony
2) Defensive Warlord -> Rune Recall
3) Economical Rune -> Refreshed Rune -> Greatest Rune
Absolute Protection = Defensive Warlord + Rune Harmony
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...