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Old-timers of Heroes, explain how that pirate with a charge of 1 (or whatever he had) was broken. I never understood it.
It's too strong if he comes out on the first turn along with another pirate. True, in my opinion, by the time of the nerf, it was already irrelevant, but on the other hand, I had almost stopped following the game by then, so I might be wrong.
Added after 8 minutes Almost forgot the most important thing - it's minus one card from your deck.
Where do we go? Where do we end up when we save the world?