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#4115
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Ihromant
But it just turns into carelessness instead of carefully considering the battle plan. Plus, I also noticed that (probably due to rounding) the average is slightly higher than the arithmetic mean. I understand that no one will probably want to touch such a fundamental thing, but a checkbox in HW_rules would be great.
What is the point of it? Imagine damage ranging from 500 to 1500. You randomly get 560, 630, 720, while your opponent gets 1350, 1450, 1200. It would be better if everyone randomly got a value between 800 and 1200, and that would be normal.

I won't even mention how imbalanced it would be in single-player.

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