Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The map is similar to a dynamic version of Metataks. Almost all enemy heroes were either in cities or in enclosed locations. Here, most of them will wander wherever they want. Plus, at first glance, there are no safe places on the map where the AI won't be able to reach us.
I won't play the map myself yet, but I will follow your progress with interest.
After a couple of evenings, there is progress on the map: I played from 121 to 345. The most difficult battles were at the very beginning, barely managing to defeat the neutrals and level up the starting heroes. In principle, the plan worked, and the progress on the map is VERY good, gradually worsening later: - From 121 to 127, Zidar fully specialized, captured the second Inferno on the map and gained an advantage (!), but we are already running away from Josephine, because we cannot defeat her golems, magic damages them weakly, even in the castle. We are exploring the map on other respawn points. - From 131 to 137 is very important. We make a dash with Zidar and Pirri to the western swamp respawn, learn Forgetfulness and the key Inferno spell. At 137 (!), we kill Fafnir; you can see a screenshot of the battle, how the djinns and ifrits, don't laugh, kill the golems with magic. The battle is not easy: Fafnir has 20% resistance, the golems are resistant to magic, etc. Victory: we cast antimagic on the ifrits with the djinns (otherwise, they will overwhelm us with chain lightning), and we cast 2 Armageddons until everyone dies except the golems. Then we cast 3 or 4 explosions on the golems and finish them off with the ifrits. And all this must be done so that Fafnir has no resistance. It worked! This gives us the green tent and a lot of magic for Zidar. This is a key victory this week. We are leveling up Craig as the main hero, but it's tough because there is no expert Earth and Water. But in the end, Craig is specialized, except for intelligence. We break through the edge of the Stronghold respawn - the azure dragons - and can go up. The snowy respawn is almost completely cleared; a blue hero came to us, we are running away from him for now, trying to buy up the advantages. - From 141 to 147. I even reached Sorsha with 7 angels and 4 crystal dragons, but there is nothing to kill her with, too many archers, and Craig doesn't have powerful attack magic, he lacks mana and meat. Therefore, it was decided to turn back, buy an advantage of 211 in the Strongholds, and visit the upgrade locations. After visiting the tent, Zidar jumps into a boat, kills the Wizards for gold, and returns to the Inferno, where he calmly kills Josephine with magic and elementals in the castle at 147. In general, the plan for Zidar was executed perfectly, IMHO. At the snowy respawn, we captured the 3rd Tower, we are clearing what is left, and we want to go around to the east at the bottom to the swamp to get the boots of levitation. - From 211 to 217. Craig stands near Sorsha to take the key castle. Zidar with 30 sultans and ifrits clears the swamp respawn, completes the ifrit quest. I am trying to escape with all 3 heroes from the snowy respawn to the swamp in the east. - From 221 to 345. We are trying to carry out the key battle with Sorsha with minimal losses, many replays, we are catching morale and luck, magic resistance on the crystal dragons, as a result, we lose almost all 88 birds and 3 crystal dragons, but 7 archons are alive. I remind you that Craig does not have resurrection and can only be taken by killing Sorsha. We give Craig restoration + summoning and flooding the boat + boots +2, and we manage to pass the guard by the timing to 231, take the free archons and fairies (they are very needed). Pirri steals Armageddon's Blade + later takes the boots of levitation, runs around all the enemies, gives it to Zidar, and he goes to Craig and the company, killing Flaks in the south. At the meeting point 317, we kill Brokhild and open the blue tent. The dragon also travels between the enemies to us, receives the boots of levitation from Pirri, and learns town portal at 331. This ends the development, and a real hell begins. You can say that up to 211, the game was played VERY and VERY quickly, almost according to the author's plan, especially with Zidar, and partially with Luna and Craig. At the snowy respawn, the plan could not be fulfilled; my heroes did not escape to the southeast, they did not have time, they remained at the snowy respawn, Aine was killed, and worst of all, we did not get the boots of levitation on this route, which later went to the enemy Tazarr, and this complicates the game now. From 211, the pace has begun to slow down very much due to the deviation from the author's plan, and now the map looks like a real hell: the enemy heroes were released from prisons and from the guards and are traveling all over the map. There is almost nowhere to hide; we have to capture something and immediately run away, maneuver, and the enemies have 2 sets of boots of levitation on their main heroes. All quests up to 311 for getting free troops have failed.
All we can do is hide in the Sanctuaries or behind the guard of the red tent, which no one knows except us (and also the blue one, but I will block it from flying in), recapture castles, and fly the Dragon from castle to castle to transfer the army, buy up advantages. Our forces at 345: 55 archons, 54 bears, 45 archdevils, 120 ifrits, 104 cyclops, 21 titans, 135 wizards, 8 phoenixes, 12 crystal dragons, 1 azure and 1 sulfur. The good thing is that Leonis was killed, and we got the second set of boots of levitation from him, and after Leonis, we captured the castle with the only tavern available to us. Also, the entire map is open in the cartographer. But everything is very difficult: we can't kill almost anyone, the enemy heroes with their stats and legions are just wild. And after each kill, even more wild heroes appear. Forces accumulate very slowly, and the game has almost stopped. Zidar with Armageddon's Blade is, of course, a beast - 2700 damage with 740 mana, but this does not help much against the legions. Here are some ideas for the next few weeks: - go to new open respawn points and raise the stats of the main heroes - Craig and Zidar, at the upgrade locations, - capture advantages in castles at the beginning of the week, - complete some quests for magic, stats, or troops, - generate the monsters we need for an advantage for a week, - finally capture the castle with the tavern and fortify it with a couple of heroes so that we can easily recapture it later, - having a castle with a tavern, buy out Zidar and outsmart Malekith until we kill him. This gives access to the prison with Astral, who knows learning and town portal, and everyone will take it. This will mean 100% victory in the future. This is how you can win, although the game will be difficult and long, but quite playable.