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Diablo or Dark Man map
/topic/at/1034979/
I progressed from week 114 to week 117. I can't count how many times I replayed days and battles :) Even taking into account tests like where you can travel and how much mana will remain, you still have to replay to find the right resources for building, change logistics, etc. So:
- Luna. Probably the best progress. In week 114, we freed Craig (by burning titans and giants with fairies), and then made a rapid advance only on angels. As a result, Luna reached crystal dragons in a week and even bought one in week 117, which strengthened the army up to 7 archmages. If Saurug and Tiraxor usually go to attack Luna, then when buying the 2nd crystal dragon, they already start running away :)! It seems that the author's plan is being fulfilled precisely through Luna: we are on someone else's respawn point, we can kill the growth of companions in castles within a week, strengthen the army with dragons, and capture 2 cities. Almost perfect.
- Craig. Since only Craig can take the intelligence skill from the scholar at the starting respawn point, he will become very strong by week 2, while Luna will become secondary because, although she is a good mage, she has only 120 mana, whereas Craig with intelligence can conduct more complex battles. Unfortunately, I realized this too late, so I decided to separate Craig and Luna, and have Craig gather resources (there is a catastrophic shortage for building and purchases), as well as buy fairies in week 121 in the flax field to give them to the scholar later for +3 attack. That is why Craig was delayed and lags far behind Luna; this is its biggest drawback. On the other hand, we already have an expert log and passfinding by evening in week 114. It is also not yet clear what Craig should learn: tactics or fire magic. I still decided to take fire magic due to blindness and the ability to attack without retaliation. Later, Craig will take water in the hut, intelligence from the scholar, and earth in the hut or by killing orgs. As a result, the development will be super; it will be the main hero, but there is a feeling that we are lagging behind with Craig.
- Aine. She made a rapid advance, and as a result, in week 115, we free Orrin (a difficult battle), and in week 117, we capture the 2nd tower on the respawn point, build mages, and in week 121, we get +8 mages in the army. Not bad. Aine has fully fulfilled her maximum potential up to week 117, in my opinion. Further, she will develop water and fire magic, which is good; intelligence does not appear (possibly banned).
- Orrin. He is currently supporting Aine, but he has already developed somewhat. In the future, as I see from the quests, Orrin with his archery will be one of the main heroes, along with Craig. For now, the question remains how Orrin will develop; this is problematic during tests; he receives earth magic as the last skill, which is bad.
- Zydar. He remained at the wellspring, and in week 121, with 3 devils, he will break through to the left until the end, take meteor shower, and spend the night in the mercury laboratory of the alchemist. He develops perfectly, will take fire magic for development and passfinding in the hut.
- Pir'h. It seems that after breaking into the prison with Zydar in week 1, her functions are over, and further she will only transport troops. What else she should do, I don't know yet.
I made a map (!) on paper with quests, tents, teleporters, but I have not yet built the further route. Options:
Luna and Craig. Luna will probably capture 2 cities and possibly kill Tiraxor and Saurug; this is within the power of 7 archmages and 1-2 crystal dragons. The plans also include opening the red guard passage and burning gorgons so that Craig can learn blindness and forgetfulness magic from them.
Craig must reach the area near Luna in 3 days, already developed, and then start developing further. In the future, we MUST go north and kill Sorcha in the castle before day 231 (!), so that we have time to get free archmages and fairies according to the timing + immediately teach Craig restoration nearby. To the west, we must kill Brokhild or by day 147 (after this date, dwellings of all creatures of levels 5-7 are built in Brokhild's castle, and he begins to accumulate strength) or after day 231, and take the blue tent. That is, where to go globally is clear - to the north, but in what order and with what forces, you need to think about it.
Aine and Orrin. There are many questions here: you can develop Orrin on neutral creatures, you can go north or south of the respawn point. Globally, you need to free the dragon east of the crystal dragons because, although the dragon will not be a main hero, only he can learn town portal on the map. I am considering the idea of dividing the army into 2 parts: mages+archmages+djinn on someone, and master gremlins+djinn+giant on someone else. This way, it will be possible to clear the respawn point twice as fast.
Zydar and Pir'h. Zydar should develop as much as possible in a couple of days, and then the question is: capture the 2nd inferno in the north and kill Josephine, who is already (!) traveling around that respawn point, arriving by boat. Or go straight to the swamp respawn point and break through there. Globally, you need to kill Fafnir in the north and open the green tent.
I don't know when I will progress from week 121 to week 127.
/topic/at/1034979/
I progressed from week 114 to week 117. I can't count how many times I replayed days and battles :) Even taking into account tests like where you can travel and how much mana will remain, you still have to replay to find the right resources for building, change logistics, etc. So:
- Luna. Probably the best progress. In week 114, we freed Craig (by burning titans and giants with fairies), and then made a rapid advance only on angels. As a result, Luna reached crystal dragons in a week and even bought one in week 117, which strengthened the army up to 7 archmages. If Saurug and Tiraxor usually go to attack Luna, then when buying the 2nd crystal dragon, they already start running away :)! It seems that the author's plan is being fulfilled precisely through Luna: we are on someone else's respawn point, we can kill the growth of companions in castles within a week, strengthen the army with dragons, and capture 2 cities. Almost perfect.
- Craig. Since only Craig can take the intelligence skill from the scholar at the starting respawn point, he will become very strong by week 2, while Luna will become secondary because, although she is a good mage, she has only 120 mana, whereas Craig with intelligence can conduct more complex battles. Unfortunately, I realized this too late, so I decided to separate Craig and Luna, and have Craig gather resources (there is a catastrophic shortage for building and purchases), as well as buy fairies in week 121 in the flax field to give them to the scholar later for +3 attack. That is why Craig was delayed and lags far behind Luna; this is its biggest drawback. On the other hand, we already have an expert log and passfinding by evening in week 114. It is also not yet clear what Craig should learn: tactics or fire magic. I still decided to take fire magic due to blindness and the ability to attack without retaliation. Later, Craig will take water in the hut, intelligence from the scholar, and earth in the hut or by killing orgs. As a result, the development will be super; it will be the main hero, but there is a feeling that we are lagging behind with Craig.
- Aine. She made a rapid advance, and as a result, in week 115, we free Orrin (a difficult battle), and in week 117, we capture the 2nd tower on the respawn point, build mages, and in week 121, we get +8 mages in the army. Not bad. Aine has fully fulfilled her maximum potential up to week 117, in my opinion. Further, she will develop water and fire magic, which is good; intelligence does not appear (possibly banned).
- Orrin. He is currently supporting Aine, but he has already developed somewhat. In the future, as I see from the quests, Orrin with his archery will be one of the main heroes, along with Craig. For now, the question remains how Orrin will develop; this is problematic during tests; he receives earth magic as the last skill, which is bad.
- Zydar. He remained at the wellspring, and in week 121, with 3 devils, he will break through to the left until the end, take meteor shower, and spend the night in the mercury laboratory of the alchemist. He develops perfectly, will take fire magic for development and passfinding in the hut.
- Pir'h. It seems that after breaking into the prison with Zydar in week 1, her functions are over, and further she will only transport troops. What else she should do, I don't know yet.
I made a map (!) on paper with quests, tents, teleporters, but I have not yet built the further route. Options:
Luna and Craig. Luna will probably capture 2 cities and possibly kill Tiraxor and Saurug; this is within the power of 7 archmages and 1-2 crystal dragons. The plans also include opening the red guard passage and burning gorgons so that Craig can learn blindness and forgetfulness magic from them.
Craig must reach the area near Luna in 3 days, already developed, and then start developing further. In the future, we MUST go north and kill Sorcha in the castle before day 231 (!), so that we have time to get free archmages and fairies according to the timing + immediately teach Craig restoration nearby. To the west, we must kill Brokhild or by day 147 (after this date, dwellings of all creatures of levels 5-7 are built in Brokhild's castle, and he begins to accumulate strength) or after day 231, and take the blue tent. That is, where to go globally is clear - to the north, but in what order and with what forces, you need to think about it.
Aine and Orrin. There are many questions here: you can develop Orrin on neutral creatures, you can go north or south of the respawn point. Globally, you need to free the dragon east of the crystal dragons because, although the dragon will not be a main hero, only he can learn town portal on the map. I am considering the idea of dividing the army into 2 parts: mages+archmages+djinn on someone, and master gremlins+djinn+giant on someone else. This way, it will be possible to clear the respawn point twice as fast.
Zydar and Pir'h. Zydar should develop as much as possible in a couple of days, and then the question is: capture the 2nd inferno in the north and kill Josephine, who is already (!) traveling around that respawn point, arriving by boat. Or go straight to the swamp respawn point and break through there. Globally, you need to kill Fafnir in the north and open the green tent.
I don't know when I will progress from week 121 to week 127.