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"HW rulez" mod (add-on) for HoMM3.

#608
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sonic111
So let's start with the fact that games on 1.38.2 introduce many bugs into the template. Where I played a bunch of templates with zero prospects, it's just a mess with 500-800 move respawns, and then the monolith exit is 6 months. On Daimond, right from the respawn monolith exit, everything else is off-road. On SMKA standard GO off-road, and I was also shocked... when I was thrown to the opponent's respawn during generation. And I'll say again that such nonsense during template generation on 1.40 did not occur.
I can add the same about Jebus on 1.38.2 generating a bunch of bugs where the center is just a pea, other respawns are much larger than the center, roads are crooked and exits to the opponent through your own respawn are consistently present.
The map is generated based on a number (random seed), which determines all its content. This number is a function of the current date and time.
That is, what will be generated on the map depends on when this map is generated.
It just so happened to coincide that the concentration of "bad" moments in time (which cause bad generations) during the short period in which you used 1.38.2 was high.
Again: this is just a coincidence. If you had used 1.40 at those moments, you would have gotten absolutely the same generations.
This is not my fantasy, not a guess, not an assumption, it is a fact.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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