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"HW rulez" mod (add-on) for HoMM3.

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#606
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sonic111
So let's start with the fact that games on 1.38.2 introduce a lot of bugs into the template. Where I played a bunch of templates with zero prospects, it's just a mess with 500-800 moves respawn, and then the exit monolith is 6lm. On Diamond, right from the respawn, the exit monolith leads straight into trackless terrain. On SMK, standard GO through trackless terrain, and I was also shocked... when I got thrown next to my opponent at respawn during generation. And I'll say it again, there was no such nonsense during template generation on 1.40.
I can add the same about Jebus on 1.38.2; it generates a bunch of bugs where the center is just a pea, other respawns are much larger than the center, the roads are crooked, and exits to the opponent through your own respawn are consistently present.
I'll tell you in secret, these are not bugs at all; everything you said fits the template's scheme just fine. You can't prescribe a mandatory road and center size in the template
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=