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Modifying templates for HotA.

#27
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I suggest that those interested share their opinions on the need for and the extent to which the number of Dragon Utopias should be increased in HotA on 6lm10a (and other templates), as well as on the need for and ways to combat overly early encounters with the opponent through unguarded passages.

I also suggest trying the 6lm10a game with an increased number of Dragon Utopias:
To add it, you need to create a folder named 6lm10a (Utopia 200) in the HotA_RMGTemplates folder.
In addition to increasing the number of Utopias, this version also fixes a bug with an extra mandatory path at the orange computer's treasure zone.

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Quite often, complaints are heard about 6lm10a in HotA, that this template generates too few Dragon Utopias.

I calculated the number of Dragon Utopias on 6lm10a in SoD and in HotA, as well as in HotA with an increased frequency of Dragon Utopias from 100 to 200 (in all cases, I took the average over 100 generations) and obtained the following figures:
In SoD, 6lm10a generates an average of 15.1 Dragon Utopias.
In HotA 1.5.3, 6lm10a generates an average of 9.39 Dragon Utopias.
In HotA, on 6lm10a, with an increased frequency from 100 to 200, an average of 15.92 Dragon Utopias are generated.

It should be noted that the variance is quite large, and individual generations may have significant deviations in one direction or another from the average value. For example, in the last version (HotA with an increased number of Dragon Utopias), 1 out of 100 generations had 1 Utopia, 1 out of 100 had 2 Utopias, and another 1 had 4 Utopias, 2 had 6, and 1 had 7. In the remaining 94 generations, the number of Utopias was at least 10; the maximum (in 1 generation) was 26 Utopias.

Here is the tested 6lm10a template with an increased number of Dragon Utopias:
To add it, you need to create a folder named 6lm10a (Utopia 200) in the HotA_RMGTemplates folder.
In addition to increasing the number of Utopias, this version also fixes a bug with an extra mandatory path at the orange computer's treasure zone.

Thus, everyone can try increasing the number of Dragon Utopias on 6lm10a in the game.

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In addition to this, I have periodically heard complaints about the HotA 6lm10a, that it sometimes has too early encounters. Since in the current version of the template, paths through unguarded passages are completely excluded, and the path through the center is only possible through the longest option (through the treasure zones of the orange and purple), this is most likely not related to the road network, but to the absence of one-way monoliths.

I also collected statistics on the generation of one-way monoliths on 6lm10a in SoD. Below are the probabilities of generating one-way monoliths on some connections for 105 generations:
13–13 (bugged connection, removed in HotA) — 55.2%
13–14 (connection of adjacent treasure zones of blue and orange) — 31.4%
14–23 (connection of the center and a treasure zone adjacent to the blue) — 27.6%
14–25 (connection of adjacent blue zones) — 16.2%
21–22 (unguarded passage between adjacent red and purple) — 58.1%
24–25 (unguarded passage between adjacent blue and orange) — 59.0%
The remaining connections have an insignificant probability of a one-way monolith appearing.

It is striking that the generation of each of the two unguarded passages in more than half of the generations goes through a one-way monolith. Therefore, it is likely that these connections (ending in one-way monoliths in SoD) provide early encounters in HotA.

Solving this problem is not as simple as the problem with the Utopias. But something can be done: you can remove these passages altogether or make them guarded (for this, as for the Utopias, you don't even need an update to HotA). You can make them generate through one-way monoliths. In addition, you can make it so that in the case of generation in the form of monoliths or underground gates, these passages are placed as far as possible from other monoliths and passage guards in the zones (as is done for mirror monoliths on mt_Jebus and mt_TeamJebus). The last 2 options require separate implementation, i.e., at least a release of a new version of HotA (provided that these features are already implemented in it).

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I suggest that everyone interested express their opinion on these issues — is it necessary to increase the number of Dragon Utopias on 6lm10a (and perhaps on other templates as well), and to what extent? Is it necessary to change the unguarded passages on 6lm10a, and if so, in what way?
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